@startuml
sprite $satellite [48x48/16] {
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00000001AEFFFFFFFFFFFFFFFFFFFFFFFFFFFFEA10000000
000000000000000000000000000000000000000000000000
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}


!define MATERIAL_SATELLITE(_alias) ENTITY(rectangle,black,satellite,_alias,MATERIAL SATELLITE)
!define MATERIAL_SATELLITE(_alias, _label) ENTITY(rectangle,black,satellite,_label, _alias,MATERIAL SATELLITE)
!define MATERIAL_SATELLITE(_alias, _label, _shape) ENTITY(_shape,black,satellite,_label, _alias,MATERIAL SATELLITE)
!define MATERIAL_SATELLITE(_alias, _label, _shape, _color) ENTITY(_shape,_color,satellite,_label, _alias,MATERIAL SATELLITE)
skinparam folderBackgroundColor<<MATERIAL SATELLITE>> White
@enduml